Since My artist keep showing off her models in picture, I trying so hard to push something on the engine to at least can show something up here! Who said a programmer can’t draw, we draw with text! Here we go!
One MOST MOST important thing for ELSE engine to be meaningful is…PASTEL painting effect. After around 10 hours of hardcore coding (although 50% of time wasted of failed experiment) I finally can come out something which Min Bee say “NEAR PASTEL” painting effect.
Before implementing the function for pastel effect, there is one thing to be fix – player mouse input delay. In short, this happen when a player move mouse pointer very fast while painting will cause unpainted area between 2 painted point, this is solved with simple Line drawing algorithm. During the process, I screen shot one special picture :
Below is the first successful scene with pastel painting effect on it. UI is not appealing? Yeah, no worry, Min Bee going to release some OUTSTANDING UI soon!

More and more feature of engine will reveal soon… as long I have spare time like this. Back to code.

2 responses so far ↓
Solid-X // April 12, 2008 at 4:49 pm |
may i know what’s that grey claypot-like thing there? lol… food food FOOOOD~ sorry hungry jor
anyway, the plant-like thing looks great unfinalized product. it’s like reflecting light? lol?
cheerz for eLse
, ahhh and i am the very FIRST 1 to comment, cheerz for me~
beaubee // April 13, 2008 at 3:30 pm |
Cheers,
The 1st model is called Iceber.It is a house in eLse.And the 2nd displayed model actually is close up of a flower,which is called Ralle. Kuan is testing the pastel effect on it.
You can read more about our models under oRange gesTure::Arts.
Thanks to be the 1st person to give comment on our work.